KStdGameAction Member List
This is the complete list of members for KStdGameAction, including all inherited members.
| action(StdGameAction act_enum, const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| ActionNone enum value (defined in KStdGameAction) | KStdGameAction | |
| Carddecks enum value (defined in KStdGameAction) | KStdGameAction | |
| carddecks(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| chooseGameType(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| ChooseGameType enum value (defined in KStdGameAction) | KStdGameAction | |
| ConfigureHighscores enum value (defined in KStdGameAction) | KStdGameAction | |
| configureHighscores(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| create(StdGameAction id, const char *name, const TQObject *recvr, const char *slot, TDEActionCollection *parent) | KStdGameAction | static |
| create(StdGameAction id, const TQObject *recvr, const char *slot, TDEActionCollection *parent) | KStdGameAction | inlinestatic |
| Demo enum value (defined in KStdGameAction) | KStdGameAction | |
| demo(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| end(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| End enum value (defined in KStdGameAction) | KStdGameAction | |
| endTurn(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| EndTurn enum value (defined in KStdGameAction) | KStdGameAction | |
| gameNew(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| highscores(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| Highscores enum value (defined in KStdGameAction) | KStdGameAction | |
| hint(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| Hint enum value (defined in KStdGameAction) | KStdGameAction | |
| KStdGameAction() (defined in KStdGameAction) | KStdGameAction | |
| load(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| Load enum value (defined in KStdGameAction) | KStdGameAction | |
| loadRecent(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| LoadRecent enum value (defined in KStdGameAction) | KStdGameAction | |
| name(StdGameAction id) | KStdGameAction | static |
| New enum value (defined in KStdGameAction) | KStdGameAction | |
| Pause enum value (defined in KStdGameAction) | KStdGameAction | |
| pause(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| Print enum value (defined in KStdGameAction) | KStdGameAction | |
| print(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| Quit enum value (defined in KStdGameAction) | KStdGameAction | |
| quit(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| redo(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| Redo enum value (defined in KStdGameAction) | KStdGameAction | |
| repeat(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| Repeat enum value (defined in KStdGameAction) | KStdGameAction | |
| restart(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| Restart enum value (defined in KStdGameAction) | KStdGameAction | |
| Roll enum value (defined in KStdGameAction) | KStdGameAction | |
| roll(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| save(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| Save enum value (defined in KStdGameAction) | KStdGameAction | |
| saveAs(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| SaveAs enum value (defined in KStdGameAction) | KStdGameAction | |
| Solve enum value (defined in KStdGameAction) | KStdGameAction | |
| solve(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| StdGameAction enum name | KStdGameAction | |
| stdName(StdGameAction act_enum) | KStdGameAction | static |
| Undo enum value (defined in KStdGameAction) | KStdGameAction | |
| undo(const TQObject *recvr=0, const char *slot=0, TDEActionCollection *parent=0, const char *name=0L) | KStdGameAction | static |
| ~KStdGameAction() (defined in KStdGameAction) | KStdGameAction |
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